
Travis Crowell
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GIS Analyst/Cartographer
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Level/Scenery Designer
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Graphic Designer
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Freelance Photography
Level/Scenery Design (Flyte Center Inc.)

Implemented terrain GIS data with 3d art assets

Implemented terrain GIS data with 3d art assets

Level Design work for the Red Bull Air Race course in San Fransisco

Level Design work for the Red Bull Air Race course in San Fransisco

Implemented terrain GIS data with 3d art assets

Produced a GIS process to populate 100,000 residential house near downtown San Francisco. Randomly scattered to avoid redundancies.

Built a visual database consisting of Eastern Washington, Idaho, and Western Montana

Built a visual database consisting of Eastern Washington, Idaho, and Western Montana
Level/Scenery Design (Microsoft Flight Simulator)

Mt. St. Helens 3 meters per pixel heightmap with aerial imagery. Scene "blended" with surrounding terrain.

Heightmap is resampled and triangulated to draw efficiently.

Scenery design work for Microsoft Flight.

Scenery design work for Microsoft Flight.

Scenery design work for Microsoft Flight.

An example of the scenery and level design work at Lihui airport in Microsoft Flight.

An example of the scenery and level design work at Lihui airport in Microsoft Flight.

Scenery design at Mauna Kea Observatory for Microsoft Flight.

An example of land classisification work for Microsoft Flight.

Implementation of High Resolution vector data representing the hydro features in Alaska for Microsoft Flight.

Scenery and level design work for a landing mission in Microsoft Flight.

An example of the implementation of Glaciers in Alaska. I created several hundred of these for Microsft Flight.

Representation of sea ice in Alaska. I helped implement seasonal ice melts for all of Alaska's hydro features (Oceans,Rivers,Streams,Lakes).

Course layout work for Red Bull Air Races.

Aerial shot of Tempelhof after my scenery design for the Flight Simulator 10 Acceleration Pack Red Bull Air Races. I designed thousands of airports for Flight Simulator related products.

Up close shot of scenery design at the end of both runways.

Scenery design for the Grand Canyon.

Scenery design for the Grand Canyon.

Scenery design for the Grand Canyon.

Scenery design for the Grand Canyon.
Level/Scenery Design (Miscelleneous Projects)

Approach shot to Hole 15 at Seattle Golf Club. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. Train is operable along AI paths. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. Train is operable along AI paths. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. This particular shot is a generic representation of Gold Gardens. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. This particular shot is a generic representation of the Ballard locks. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. This particular shot is a generic representation of the Ballard locks. Created with Crytek Engine

Level\Scenery design work of a train route through Ballard. This particular shot is a generic representation of the Ballard locks and underneath a model of the Salmon Bay bridge. Created with Crytek Engine

Seafloor representation of Micronesia. Sunken Ship burried in coral reef and various seafloor fauna. Created with Crytek Engine

Seafloor representation of Micronesia. Sunken Ship burried in coral reef and various seafloor fauna. Created with Crytek Engine

Seafloor representation of Micronesia. Created with Crytek Engine

Seafloor representation of Micronesia. Created with Crytek Engine
Maps/Photography/Album Art/Event Posters

I played a key role in updating and editing aeronautical and terrain vector data using GIS tools for Flight Simulator.

I authored from scratch the global shipping routes using referenced materials. This data is stored in a geodatabase and is used to drive AI boat traffic.

Processed new DEM data from scratch for Dovetail's new Flight Simulator. I created this map to illustrate the various DEM resolutions for the new sim.

Processed new DEM data from scratch for Dovetail's new Flight Simulator. I created this map to illustrate the various DEM resolutions for the new sim.

I created and modified various terrain and aeronautical datasets to create realistic and modern scenery for Flight Simulator. Core skills in GIS data development.

This infographic details the methods for creating high detail scenery at an airport or area of interest.

This heat map represent draw calls in Flight Simulator. Draw calls directly impact the framerate. This map helped to drive improving the performance of Flight Simulator.

Magnetic Declination data in Flight Simulator 10.

Human footprint data used to drive Artificial Intelligence in Flight Simulator.

Human footprint data used to drive Artificial Intelligence in Flight Simulator.

This map is part of my Senior project at University of Washington. The primary goal of these maps is to assist the blue angels with their Seafair show in 2004.

This map is part of my Senior project at University of Washington. The primary goal of these maps is to assist the blue angels with their Seafair show in 2004.

This map is part of my Senior project at University of Washington. The primary goal of these maps is to assist the blue angels with their Seafair show in 2004.

This map is part of my Senior project at University of Washington. The primary goal of these maps is to assist the blue angels with their Seafair show in 2004.

Land Class GIS data in Flight Simulator. Please forgive the quality on this map. This is a scan of a paper map.

Season GIS data in Flight Simulator. Please forgive the quality on this map. This is a scan of a paper map.




2D Art (casual game prototype)

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.

I created the 2D art assets and played a major role is designing the gameplay and game mechanics. This is a working prototype.