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I am an established and passionate GIS professional specializing in various forms of GIS data analysis, cartography, and video game design and development. I've had previous roles that include the following disciplines: Level/Scenery design in both 2D and 3D environments, data analysis, quality assurance and bug tracking, tools design, testing, GIS, map making, and managing strict deadlines.  I have been a part of several AAA titles utilizing the Flight Simulator Game Engine.  I've also spent time in a startup environments with Cascade Game Foundry and Flyte Center Inc creating high detail game environments for immersive gameplay. Additionally, I've utilized my GIS skills, database and cartographic skills to analyze, stage, and present complex traffic data for internal and external use at INRIX.

 

My goal is to work with teams who can provide me an avenue for creating exciting experiences for users accross multiple platforms. Outside of work I enjoy creating and playing music , playing a variety of sports, playing video games (PC,Mobile,Console), and spending time with those who strike me as awesome and interesting. Please check out the promotonal video I took part in for one of our Flight Simulator products. Thank you!

 

  

University of Washington Class of 2005 Graduate, Bachelors of Arts

 

  
The following are recommendations quoted from my LinkedIn Account

 

"Travis is a talented GIS technician with an eye for detail and a creative/artistic side. He maintains his knowledge-base in his chosen field and is on top of the pace of change. His work with advanced, high-resolution data formats on Mt St. Helens for Acceleration was top-drawer, and his enthusiasm for his work is infectious. Travis is an asset to any team and I would work with him again in a heartbeat

Phil Taylor, Future Architecture Program Manager at Intel Corporation

 

"I highly recommend Travis as a diligent, creative geodatabase analyst for any group looking at building a realistic software world whether game based or enterprise class application."  

David  Boker, Senior Director, Business Strategy at Microsoft Corporation

 

"Travis has an awesome reserve of energy and enthusiasm that is a benefit to any team.
He is eager, interested, and nearly unfatigueable. In his time in my group at Microsoft, Travis was a great asset to the team.
He went above and beyond in the performance of his duties, and I heartily recommend him."


Jason Waskey, Creative Director at Microsoft

 

"Travis is an example of the kind of person who is 100% committed to everything he does at work and will do whatever it takes to make sure the job is done right.I extremley enjoyed working with Travis as a colleage and he helped me become a more well rounded professional."

Max Perry, Software Engineer at Lockheed Martin

 

Promotional Video: Microsoft ESP
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